The world is now engaged of the high process developing of technology. This is a worldwide reality in where everywhere we face technology which includes the latest gadgets & gizmos. Since these inventions are useful & can give a lot of entertainment such as games, texting, calls, media & many other more, the technology now rages among humans in no exception. Mostly affected are teens. In connection, they give more attention to their gadgets than their studies & academic performance. This research study is to determine the effects of gadgets among high school students in their academic performance.
It is also to monitor the use of gadgets among them & of their studies Statement of the problem The study ought to distinguish the effects of gadgets to the performance of the high school level students in First Fruits Christian Academy. It aimed to answer the following questions: 1. What gadget is preferred most per level? 2. What is the average spent time on gadgets? 3. What are the effects of gadgets in the academic performance of FFCA High School students? 4. What is the significant difference on the effects of gadgets to the academic performance of gr.
7 to 4th year students of First Fruits Christian Academy? Objectives/Problems Hypothesis Based on the initial observations in this generation about the use of technology, a specifically gadget which is responded by the High School Level students in FFCA, the researcher formulated the following hypothesis: 1. The most preferred gadget used is cellphone. 2. The average time spent of gadgets is 3 hours. 3. There are positive/negative effects of gadgets to the performance of FFCA Secondary Level Students. 4. There are no effects of gadgets to the performance of FFCA Secondary Level Students.
5. There is a significant relationship among the effects of gadgets in academic performance & the high school students of First Fruits Christian Academy. 6. There is no significant relationship among the effects of gadgets in academic performance & the high school students of First Fruits Christian Academy. Significance of the Study This research conduct mainly is to help the students to know the proper use of gadgets. Its help them be wise among using these gadgets. This study shows how students deal with their gadgets & be monitored.
It will help the teachers to be aware to know the students spend their time in using gadgets & to be able for them to be guided in control in using it. This study is a great help for parents in order for them to be informed on their child’s condition in using their gadgets in connect with their academic performance. In this way they could discipline their child & be guided to use less time for gadgets and more focus on studies. Scope and Limitations The study is will cover the effects of gadgets among the high school students’ academic performances in First Fruits Christian Academy.
Where being conducted by giving out answer sheets for selected students in high school level to be observed & for further analysis in figuring out the effects in relation to their academic administration. This conduct will advertise on better guidance for the students’ attention & time spent focusing on academic responsibilities than the usage of gadgets. The research is a help for the school & its reputation among the students in it. Also it can benefit the parents’ awareness of their child’s performances for further monitoring. Theoretical/Conceptual Framework
Independent Variable Dependent Variable Figure1. Paradigm of the Independent & Dependent Variable on the Effects of Gadgets on students’ performance among the secondary level in First Fruits Christian Academy. CHAPTER II Review of Related Literature History of gadgets The history of gadgets spans as far back as humanity itself – since hominids began creating tools to make their lives easier. Humans have always created devices and appliances with specific practical purposes that were initially thought of as novelties, due to unfamiliarity with and initial unwillingness to accept the technology.
What famous inventors Benjamin Franklin, Thomas Edison, Alexander Graham Bell and Leonardo da Vinci, among others, had in common was foresight. They understood that a lifetime spent playing with what others viewed as toys and senseless gadgets would eventually result in indispensable technology. From just that small group, the groundwork for electricity, communications, film, and flight was laid because of their gadgets, which obviously possessed more value than novelty. Perhaps one of the earliest, most well known gadgets created is the wheel, many millennia ago.
Take a ride in your car and witness how truly revolutionary such a gadget became and how much we now rely on it for transportation. A more recent gadget, the Apple iPhone, appears to be the beginning stages of yet another gadget-turned-necessity that will reshape communications. All gadgets were not created equal. In fact most inventions are built on the newest technology. The world of gadgets is tiered; devices fall into one of four categories: mechanical, electronic, programmable, and application. Mechanical gadgets include the wheel, as well as later developments such as the pulley, the bicycle, the sail boat, the thermometer and the sort.
Following the advent of electricity, gadgets were taken to a new level as inventors began to discover different uses for the newly harnessed energy. The television, radio and quartz watch are examples of electronic gadgets. After electricity, inventors toyed around with electronic information via microprocessor, beginning an age of programmable devices such as computers, and later, MP3 players and the iPhone. Application gadgets include iTunes, Microsoft Office and other computer applications that customize our experience with programmable devices. ~Ben Anton, 2008 CHAPTER III Methodology Locale of the Study
This study is conducted at a non-sectarian school located at Hindangon Valencia City named “First Fruits Christian Academy” Sources of Data The respondents in fulfilling this study were the High School students of FFCA. They were the most appropriate respondents since they are the ones who use gadgets at most of times. Research Instrument The researcher handed out survey questionnaires to the chosen respondents that determine the effects of gadgets to their academic performance. Research Design This is a descriptive type of study with questions that shows the effects of the gadgets to the respondents.
The following steps were taken: 1. Preparation of questions mainly about their concepts on using gadgets 2. Choosing sampling procedures for determining the respondents 3. Questionnaires were given out 4. Tabulation of the respondents answers for analysis 5. Interpretation of the tabulation result EFFECTS OF GADGETS AMONG THE HIGH SCHOOL STUDENTS’ ACADEMIC PERFORMANCE IN FFCA Department of First Fruits Christian Academy Hindangon, Valencia City, Bukidnon Miss Girlie Quilla English IV Shekinah Wynn Violet Notarte Abelanio 24 September 2013