Describe the antecedents and consequences for the standard conditions used in a functional..

Describe the antecedents and consequences for the standard conditions used in a functional analysis listed below. Include what reinforcer was tested for in each condition? a. Play/control condition b. Alone c. Tangible d. Attention e. Demand 2. For each of the following functional analysis figures (Cases 1-5 below): a. Interpret the results of each condition – tangible, attention, alone, toy play and demand – relative to the rest of the conditions. b. Provide a summary sentence (for each case/figure) regarding the maintaining variable(s) of self-injury. Or in other words, provide the function of self-injury.
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Functional Analysis and Treatment of Challenging Behavior PSYC 5660 Application Exercise Week 3 Functional Analysis 1. Describe the antecedents and consequences for the standard conditions used in a functional analysis listed below. Include what reinforcer was tested for in each condition? a. Play/control condition b. Alone c. Tangible d. Attention e. Demand 2. For each of the following functional analysis figures (Cases 1-5 below): a. Interpret the results of each condition – tangible, attention, alone, toy play and demand – relative to the rest of the conditions. b. Provide a summary sentence (for each case/figure) regarding the maintaining variable(s) of self-injury. Or in other words, provide the function of self-injury.Attention 7 7 Tangible Tangible 6 6 5 5 4 4 Case 1 3 3 2 2 Toy Play Alone Demand Toy Play 1 1 0 0 0 5 10 15 20 0 5 10 15 20 Sessions 6 8 Tangible 7 5 6 4 5 Case 2 Attention Demand 3 4 Toy Play 3 2 Toy Play 2 Tangible Alone 1 1 0 0 0 5 10 15 20 0 5 10 15 20 Sessions Demand Alone 9 Tangible 8 7 6 5 4 Attention 3 Toy Play Case 3 2 1 0 0 5 10 15 20 Sessions Responses Per Minute (self-injury) Responses Per Minute (self-injury) Responses Per Minute (self-injury) Responses Per Minute (self-injury) Responses Per Minute (self-injury)Attention 3.5 Tangible 3 2.5 2 1.5 Demand 1 Toy Play Alone Case 4 0.5 0 0 5 10 15 20 Sessions 6 Case 5 Tangible Alone 5 4 3 Attention Demand Toy Play 2 1 0 0 5 10 15 20 Sessions Responses per Minute (self injury) Responses Per Minute (self-injury)

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